Yellow owners can find wild Abra on Routes as well as in the Game Corner this time for coins. Gold and Silver players will meet Abra on Routes 5, 6, 8, 24, 25, 34 and 35 and, once again, can buy one from the Game Corner though now it's the one in Goldenrod City Talk about versatility Since this is a three-part evolution, I'll have a chance to analyze several different potential movesets and the various roles Abra and its brethren can play on a team.
For now I'll go with what has affectionately been dubbed the Elemental Punching Abra mostly to keep you people from yelling at me for leaving off Recover, since Abra is the only one in its line who can't learn that particular move. Psychic is a no-brainer. Use it on Poison and Fighting types, naturally, or any of the few types you might encounter against whom none of your punches are super-effective with the obvious exception of Dark types Ice Punch will also take care of Grass types in addition to Flying, Ground and Dragon types kiss your colossal orange butt goodbye, Dragonite!
You'll likely be using Thunderpunch mainly to fend off the plethora of Water types out there, though it's also very effective against Flying types. Of course, messing around with your opponent's stats is always fun, and the elemental punches afford you a one in ten chance of either burning, freezing or paralyzing your opponent. The King's Rock is an interesting item Bright Powder and Focus Band are also decent items for Abra to hold, but I hardly ever get a chance to recommend King's Rock so I'm taking advantage of it now.
As you can imagine, this particular Abra won't last long in battle. It's super-effective against darn near everything but its paltry Defense is right out there in the open for all to see and exploit. I'd recommend using this Abra to pick off already-weakened opponents before they have time to react and hopefully recalling it before they have a chance to reciprocate.
Trust me. Please email any questions or comments to pokemonofthedaychick ign. See you there! You can always get a Goldenrod gamecorner Abra if you're having trouble catching a wild one. User Info: Sheeensta. More topics from this board Can't trade between Pokemon Crystal and Yellow.. Where can I find Exp. Side Quest 5 Answers How do you get a pokemon leveled up fast in daycare? Side Quest 4 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?
User Info: Cantankerous12 Cantankerous12 12 years ago 1 I wanna catch an abra near goldenrod city but it doesn't seem to be appearing. When it does appear what is the best ball to use for capture and is there an easy way to make it appear? Base friendship It sleeps eighteen hours a day, but employs telekinesis even while sleeping. When Abra senses an imminent attack, it escapes by teleporting. Generation I. Red Using its ability to read minds, it will identify impending danger and Teleport to safety.
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps. Even while asleep, it can sense enemies approaching. It Teleport s itself to a distant spot if there is any danger. Generation II. Gold It senses impending attacks and teleports away to safety before the actual attacks can strike. If it decides to teleport randomly, it creates the illusion that it has created copies of itself. It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
It senses impending attacks and teleports away to safety before the actual attacks can strike. Generation III. Ruby Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. Abra needs to sleep for eighteen hours a day. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Observation revealed that it uses Teleport to change its location once every hour. It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
Using its ability to read minds, it will sense impending danger and Teleport to safety. Generation IV. Diamond It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated. Even while asleep, it maintains a telepathic radar. It teleports when it is threatened. Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
If it decides to teleport randomly, it evokes the illusion that it has created copies of itself. Generation V. Black Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
Generation VI. X It sleeps for 18 hours a day. Abra sleeps for eighteen hours a day. Generation VII. Sun It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there. It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.
It uses various psychic powers even while it's sleeping, so you can't tell whether or not it's awake. It can read others' minds and will teleport away when danger approaches. You must clear your mind if you want to catch it. Generation VIII. Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go. Routes 5 , 7 , 8 , 24 , 34 , and 35 , Goldenrod Game Corner.
Ruby Sapphire Granite Cave. Route , Granite Cave. Routes and Trade Machop in Oreburgh City. Town Outskirts. Black Trade. White Forest. Breed Alakazam. Spooky Manor. Granite Cave. Sun Moon Route 2 , Hau'oli City.
Route 2 , Hau'oli City. Sword Shield Trade Version 1. Huge Storage 5 , Mr. Who's Den. Kisara Plain. Chroma Highlands. Rumble Blast Tower: Challenger's Ground. Toy Collection: Guided by Pichu. Gotta Catch 'Em All Station! Foresight Abra. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal.
Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Bold indicates a move that gets STAB when used by Abra Italic indicates a move that gets STAB only when used by an evolution of Abra Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Mega Punch.
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