Who is matthews mother golden sun




















Transforms to Plume Edge after Guardian class. Transforms to Plume Edge after Templar class. Transforms to Thunder Mine after Conjurer class. Transforms to Death Leap after Disciple class. Transforms to Planetary after Berserker class. Transforms to Epicenter after Ronin class. Matthew's company proceeds west into Border Town , the crossing between the two nations, to affirm that the way is fully closed off.

However, the party also comes across a pair of Champan pirates who were in the area intending to pass a letter to Kraden on behalf of their notorious leader, Briggs ; Matthew is urged to read it because the message would have directly asked Kraden to get the children of the Warriors of Vale to help Briggs with a personal plight.

Matthew learns that King Volechek has also taken captive Eoleo , Briggs' son and a feared pirate in his own right, and plans to publicly boil him alive during the festival set to occur on the night of the upcoming full moon. Both the Adepts' inability to meet Kraden and their current interest in rescuing Hou Ju from the same location compels Matthew to lead the party east to Port Rago to at least meet with Briggs.

At Port Rago, an ancient shipyard at which Briggs is currently getting his ship repaired for another effort to stage a rescue of Eoleo, Briggs recognizes Matthew as Jenna's son and requests that his party head to Kolima Forest to speak with the knowledgeable Tret , who would know how Belinsk's castle can be infiltrated by land.

Briggs was told of this by the famed Captain Piers of the Warriors of Vale, who had also given him a vial of Hermes' Water , which had once proven its medicinal value when it was used to heal a tree.

Matthew agrees to this because his and Briggs' paths align in regard to seeking Tret, who would also inform the Adepts about the Mountain Roc in this country, and so Briggs "rewards" Matthew with the vial on a whim.

The way to Kolima Forest is blocked to Matthew's company at first because one of the great trees comprising Kolima Village in front of it had been afflicted with a curse, which is brought about by a supernatural monster that was formed when many wild animals were killed by the Golden Sun event's reshaping of the land.

Matthew's willingness to go along with unconventional proposals made by those he seeks to help is what ultimately brings him into the monster's own phantasmal realm , and after he slays it, he uses the Hermes' Water on the tree in question. The Venus Djinni Pewter — an emissary of Tret and his consort Laurel — rewards Matthew's deed by guiding his party to the two forest elders.

To everyone's surprise, the two guardians of the forest are revealed to quite literally be talking trees referred to as Waelda — and the Adepts also learn that their famed parents once met these two.

In regards to the Mountain Roc, the Adepts learn that retrieving a feather will be impossible unless they can awaken the creature from a slumber that currently renders its very composition stone-like in substance, and the only way to do this is with a wind-like "slapping" Psynergy that occurs naturally among beastmen. A simulated form of this effect can be produced by a national treasure of Morgal's royal family, the Slap Glove , which probably remains locked in Belinsk's castle; since Sveta remains unavailable to the Adepts as well, the Adepts believe for a moment that infiltrating Belinsk Castle for the gloves would have to be their next course if they are to successfully rouse the Mountain Roc.

However, the Waelda then reveal that, while a secret passage within the ruins underneath Belinsk could allow the Adepts access into the castle from the inside, this passage requires that the Adepts bring an external power source that takes the form of a shard laced with magma power ; the Waelda portray this as only appearing once the Mountain Roc — of all things — is roused. Matthew's party is left with two objectives that each cannot be completed without the other objective having been completed beforehand, so long as they do not have the Slap Psynergy needed to at least pursue the matter of the Mountain Roc.

Before Matthew leaves, Laurel introduces the existence of an ancient machine named the " Alchemy Dynamo " that lies in the underground ruins; Laurel sternly instructs the Adepts not to restore power to it, though she does not go into the specifics of what dangers doing so would portend.

Despite Laurel deliberately withholding the information about what exactly this machine would require for its activation, Matthew promises not to do this, which draws some remarks from his companions regarding his developing leadership. North of Kolima Forest, Matthew and his company are approached by Ryu Kou and Hou Zan, who reveal that Sveta has given them the Slap Glove so that they can team up with Matthew's party and subsequently sneak into Belinsk Castle together. That Sveta was in a position to give them that heirloom draws out the revelation that she is, in fact, part of Morgal's royal family — and is sister to King Volechek, whose interests she is obviously interested in acting against.

Agreeing to accompany each other so that each side in the arrangement can free its respectively intended captive from Belinsk Castle, Matthew and Ryu Kou's expanded company proceeds to Talon Peak near Kolima Forest to both extract a feather from the Mountain Roc that roosts there and find the shard of magma-like power that would apparently accompany it. Though Matthew's party successfully Slaps the massive avian beast awake into a soft-bodied state and plucks their long-sought feather from it, no apparent "magma shard" appears in the manner Laurel predicted possibly indicating that not all of her knowledge is accurate.

They are suddenly offered some foreboding "assistance" from Blados and Chalis, who reveal to them that the Mountain Roc contains a fully formed version of that commodity called the Magma Orb ; the sinister duo openly confirm that they seek the activation of the Alchemy Dynamo and that only the Magma Orb is powerful enough to manage this, and they explicitly threaten Matthew and Ryu Kou's side with the executions of Hou Ju and Eoleo if the Magma Orb is not used in Belinsk to the duo's liking.

It is confirmed that King Volechek is a conspirator in their scheme and implied that Eoleo was captured specifically to help draw Matthew's party into their plot from the start.

After Blados and Chalis leave, Matthew's party is thrust into an especially fierce battle against the Mountain Roc, but they manage to slay the beast in the end. Climbing into the innards of the Mountain Roc's stony corpse, Matthew and Ryu Kou's party finds multiple Magma Shards like what Laurel described and the complete Magma Orb that Laurel had tried to conceal. Even though it had previously been established that the shards are all that would be needed to infiltrate Belinsk Castle and allow a direct attempt to free the captives, Blados and Chalis' threat that Hou Ju will only avoid being boiled alive once the Alchemy Dynamo is activated has its intended effect on Ryu Kou.

He takes the Magma Orb and the Slap Glove, and he antagonizes Matthew's party with his aggressively proclaimed intent to go into the ruins beneath Belinsk to save his sister, heedless of the vague dangers ascribed to the machine by Laurel. Hou Zan apologizes to Matthew before leaving with Ryu Kou; Matthew — whose potential response to this development apparently can be rather colorful — subsequently resolves to save the two captives and prevent Ryu Kou from activating the dangerous machine.

After unsuccessfully attempting to persuade Briggs not to wait until his ship's repairs are done to help them with their imminent planned raid of Belinsk Castle, Matthew and his party return to Belinsk just as the sun sets. With the night's imminent festival set to feature Eoleo's public boiling to fulfill the masses' characteristic itch for violence, Matthew requests "Arangoa Prelude" of the local musical troupe as previously agreed; the demanding piece is revealed to put every non-Adept beastman in the village in a trance, and a secret entranceway into Belinsk Ruins opens in the center of the town square.

Sveta telepathically urges Matthew's party from under the ruins to take the entrance to her. After the party reaches Sveta with the help of their Magma Shards, she apologizes for concealing her royal lineage; she had seen doing so as a necessity in order to help Ryu Kou's efforts to save Hou Ju, and she is taken aback to learn that Volechek conspired with Blados and Chalis to make use of Sveta's efforts.

Matthew, who is inclined to forgive Sveta for not telling his side her whole story beforehand, lets Sveta use her mind-reading technique on him to inform herself how Blados and Chalis seek to activate the ruins' ancient machine by compelling Ryu Kou to use the Magma Orb to do so. Sveta confirms Blados and Chalis to be commanders from the mysterious and militant Tuaparang nation whose " High Empyror " has been interested in all matters relating to Alchemy in recent years.

After Sveta joins Matthew's party of Adepts, they are confused and concerned to discover that the layout of the passageways underneath Belinsk is being toggled by an external player, blocking off their intended path into Belinsk Castle, blocking their way back, and designating the deeper reaches of Belinsk Ruins underneath as their only possible destination. Ryu Kou and Hou Zan are soon revealed to only now be following them up; the implication is clear that both groups are being guided below by the Tuaparang commanders, who are also in the ruins.

The Sanans apologize for their behavior, and the two sides conclude that they would evidently be playing directly into the Tuaparang's hands if they go further down — with Sveta speculating that the Tuaparang and Volechek seek a revival of ancient civilization to some end.

Nonetheless, the combined group's inability to force their way backward and unwillingness to sit idle at Eoleo and Hou Ju's expense is what compels Matthew to lead the party through their eventual decision to forge ahead to the deeper parts of the ruins in search of some sort of answer that would bring them closer to saving the captives.

Matthew's extended party proceeds deeper into the core of Belinsk Ruins, and they eventually solve ancient riddles that specifically require the Psynergy talents of all four elemental varieties of Adepts — which the mechanisms of the ruins themselves seem to interpret as proof that the four elemental clans of ancient Weyard are once again acting in concert. It becomes apparent to them that the Alchemy Dynamo seals a subterranean structure named " Luna Tower "; as they stand before the Dynamo's core, the Adepts express trepidation about the unpredictable results of unsealing such a foreboding structure when Laurel had sternly made them promise not to do so.

Ryu Kou stresses that he technically did not make that same promise. Just then, Blados, Chalis, and Arcanus appear from behind and forcibly demand that the Magma Orb be placed into the core. When Matthew's party exhibits their expected defiance, the Tuaparang commanders fight them to establish dominance, but the six Adepts are able to beat them and leave them lying on the floor.

Matthew and the others call out in dismay, however, when they become aware that Arcanus has nearly finished prodding Ryu Kou to insert the Magma Orb; the Sanan royal briefly shows hesitation, but Arcanus' gentle reminder that Hou Ju's safety hangs in the balance is what pushes Ryu Kou to submissively comply.

The entire chamber begins to tremble as Luna Tower begins rising from its subterranean repose behind Belinsk, and Arcanus smugly insists in his defense that Ryu Kou has done this by his own hand. After vaguely indicating that Luna Tower's release is "only the beginning," Arcanus warps away with Blados and Chalis, and Matthew's party hastily follows Arcanus' trail out of Belinsk Tower with Ryu Kou.

With the raised Luna Tower uneventfully superimposed against the full moon for the moment, Matthew's party brings the Sanans into the now-open Belinsk Castle and toward Hou Ju's holding cell. Almost immediately, King Volechek himself appears and — in an uncharacteristically gracious response — unlocks Hou Ju's cell as his expression of thanks to Sveta for having activated "his" tower for him. Almost immediately after that, Kraden makes a long-overdue appearance to bring the young Adepts some ill tidings indeed: The activation of what was originally known as Eclipse Tower will cost Weyard dearly.

Volechek is disinterested in the suggestion that the tower will not amount to his long-desired weapon against Sana and Bilibin which both had hands in the terrible years for Morgal's people prior to Volechek's revolution and storms off. After the party bids a hasty farewell to Ryu Kou and his mentor and sister, they rush to fetch Eoleo from his holding cell.

Terror becomes the defining emotion of the hour as the rising sun ominously assumes a stationary position behind the moon; Eclipse Tower, crackling as it uses this eclipse to somehow absorb the light of Sol, suddenly encapsulates Belinsk in a generated dome of dark energy. This brings about a sudden onslaught of shadowy monsters that massacre a fair fraction of Belinsk's populace. While fighting through the hordes, Matthew is shown to be particularly affected when he is unable to prevent the death of a young woman at the local opera house, and he goes out of his way to bury her in the midst of the spreading disaster.

The party then discovers Briggs' repaired ship waiting for them — and that Briggs himself has tragically given his life to grant Matthew and Eoleo's group the opportunity to sail from Belinsk and the expanding aura of darkness. As Matthew's party pulls away from Belinsk, Sveta telepathically receives a message of apology from Volechek, who has realized that the Tuaparang deceived and used him.

Seeking to atone, Volechek sends to Sveta a blue orb he had managed to steal from Blados so that she can find some way to use it against the Tuaparang's interests, and he stays behind to take the fight to the Tuaparang personally — giving up his life if need be.

The Adepts and Kraden shove off on Briggs' ship to escape Eclipse Tower's expanding domain of influence. Upon reaching calmer seas, the Adepts and Kraden — viewing themselves as partly responsible for the unpredictably dire calamity — resolve to break away from their enemies' planned roles for them and discover through their own efforts the means to end the eclipse-like phenomenon that has now encompassed most of Angara.

Matthew's companions give him a vote of confidence over his leadership thus far, which had previously seen to his successfully activating ancient Alchemy machines and crossing north into Morgal.

Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Golden Sun: Dark Dawn the parents of the characters? User Info: lovestocomment. User Info: aak I thought it was with some Champa botard. And Susa is Himi's dad Mom's name is Kushinada fyi.

I'm willing to bet that Tyrell is the bastard son of Garret and Mia. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Did they even mention this? I may have forgotten Sheba playfully suggests that Jenna and Isaac should be able to work things out together because she assumes the two are "an item", turning Jenna red. Jenna continues to accompany Felix's group on their journey as their quest extends across the entire Great Eastern Sea upon Piers' own Lemurian Ship.

She, like everyone else, develop their Psynergy ability and combat potential as they explore various locales such as settlements and cavernous dungeons. Much later on the journey, the party eventually makes it into the lost society of Lemuria within the Sea of Time, whereupon they learn that the world of Weyard has been gradually decreasing in size and stability ever since the point in the ancient past when Alchemy, which functions as the world's very sustenance, has been sealed away.

It is determined that the Adepts' objective to light the remaining Lighthouses has a greater importance than even Jenna and Felix originally realized. So, upon departing Lemuria to resume their quest, the party sails into the Great Western Sea , and eventually they gain access to Jupiter Lighthouse.

While Felix and Jenna's party climbs through Jupiter Lighthouse, a fateful encounter ensues: Isaac's party has entered the Lighthouse in their pursuit of Felix, but they are ambushed, attacked, and overpowered by Karst and her partner Agatio.

Felix and Jenna make the decision to step in and betray Karst, forcing her to spare Isaac's life in exchange for Felix taking the Mars Star off Isaac and activating the Jupiter Lighthouse with the Jupiter Star.

A weakened Isaac surprisingly hands over the Mars Star willingly to Felix, reasoning that though he does not know why Felix is so set on breaking Alchemy's seal, he can only trust Felix. As Jenna and the others remain behind to tend to Isaac's party, Felix arrives at Jupiter Lighthouse's aerie and activates the Jupiter Beacon.

Soon after, Jenna gets worried and decides to go to the top of Jupiter Lighthouse, where she finds that Karst and Agatio are making an attempt on Felix's life in response to his earlier betrayal; she and Felix's other party members join Felix in a life-or-death clash of steel and Psynergy.

Before one side can fully destroy the other, however, Alex reappears having allied himself with Karst and Agatio previously , warning to Karst and Agatio that Isaac's party has recuperated and is coming their way, and that the Mars Adepts should throw aside their petty grudges and flee with him since Karst had taken the Mars Star from Felix earlier, which is all they need to finish Saturos' quest themselves.

Alex and the Mars Adepts escape right as Isaac's party arrives, and Isaac and Felix briefly engage in a tense standoff. Thanks to Jenna and the trust Isaac had always placed in her, the two sides are quick to agree that rather than have a stressed confrontation, they are all to convene officially back in the nearby town of Contigo.

Felix and Isaac and their respective parties of Adepts hold a meeting with each other in Contigo, the purpose of which being for Felix to finally explain himself to Isaac's side. Isaac and his friends are shocked, of course, when they learn that both Felix and Jenna's parents and Isaac's father Kyle, are alive and well in Prox, and that Felix had been working with Saturos on his goal to return Alchemy to the world to earn his parents' freedom.

Isaac is shocked even further when Felix then relates what his party had learned later on in their own quest when they had reached Lemuria - the true nature of Alchemy as a commodity necessary for the world to physically survive.

Isaac comes to understand and accept that Alchemy must be restored to prevent the world from reaching a gradual end that is otherwise certain to happen in the future, even though no one can be certain that Alchemy won't automatically destroy the world the moment it is released.

Thus, Isaac joins forces with Felix to form a final traveling party of eight Adepts, who are to proceed north to Mars Lighthouse and light the final beacon necessary for Alchemy's seal to be broken. No one is happier about these misunderstandings being sorted out, of course, than Jenna.

The combined force of Adepts, after being notified by the oracle Master Hama that Karst and Agatio will fail in their attempt to light Mars Lighthouse, travels up north in the direction of Mars Lighthouse.

Passing into Weyard's Northern Reaches , the group reaches Prox; the chieftain of Prox, Puelle , had given the order that the parents are to be set free once Felix returns to Prox. The people of Prox are as dismayed as the Adepts, however, when they find that Isaac's father and Felix and Jenna's parents are nowhere to be found in the town. Evidence indicates that the parents may have gone to Mars Lighthouse for some reason.

Unsure of what could be happening, the Adepts venture into Mars Lighthouse, the final lighthouse in their quest. During their exploration of the tower, they eventually manage to re-obtain the Mars Star, and they proceed to the tower's top.

At the Mars Lighthouse Aerie, the party is suddenly confronted by none other than the Wise One himself. The Wise One, who originally tasked Isaac and Garet to prevent the Elemental Stars from being used to activate the Elemental Lighthouses, demands to know why Isaac has disobeyed his command, and Jenna joins everyone else in explaining everything they now know about how the world would be destroyed if they don't bring Alchemy back; its release is necessary even if mankind would be tempted to abuse it.

The Wise One summons a colossal dragon with three heads to get the Adepts to fight for the right to light Mars. The Adepts charge into battle and engage in a spectacular clash that eventually ends in the dragon's defeat. The dragon's body suddenly transforms to the bodies of three people, and Jenna breaks down when they find out who they are: Felix and Jenna's parents and Kyle , the very parents she and Isaac hoped to reunite with after their quest to save the world was complete.

Jenna's grief over the revelation that the Wise One cruelly tricked her and her friends into murdering her own parents prompts the other Adepts to lash out and curse the Wise One; Isaac, however, explains that he could tell who he was fighting even before the battle started, but he went through with the battle anyway.

He declares that what they have done was to defy the Wise One in order to save the entire world; their parents would understand that. Jenna finds it in herself to agree that they they finished this quest to bring back alchemy not for just themselves and their parents, but for all of Weyard. Thus, with the quest almost at its conclusion, Felix casts the Mars Star into the Mars Lighthouse's well. Jenna breaks down when everyone discovers they were tricked into murdering Jenna's parents.

Aleph and herald the return of Alchemy to all of Weyard begins in earnest.



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